UM PhD student wins sole Best Paper Award at 16th ACM SIGGRAPH International Conference on VRCAI
澳大博士生獲國際計算機學會國際會議最佳論文獎

25 Mar 2019

UM PhD student Cao Wei receives the sole Best Paper Award at the 16th ACM SIGGRAPH International Conference on VRCAI
澳大博士生獲國際計算機學會國際會議最佳論文獎

Cao Wei, a PhD student from the Department of Computer and Information Science, Faculty of Science and Technology, University of Macau (UM), received the sole Best Paper Award at the 16th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI 2018) held in Tokyo, Japan. Her paper, titled, ‘Deformation Simulation of Non-orthotropic Materials’, was also recommended for publication in the February 2019 issue of Computer Animation and Virtual Worlds, an SCI-indexed journal in Europe. The conference attracted submissions from Asia-Pacific, Europe, North America, South America, and Africa.

Virtual Reality Continuum (VRC) emphasises the coexistence and consistence of the virtual world and the real world. Spanning across next-generation info-communication environments like Virtual Reality (VR), Augmented Virtuality (AV), Augmented Reality (AR) and Mixed Reality (MR), VRC is key in the way we define and interact, with and within, our virtual worlds and physical worlds. VR technologies have extensive applications in the industrial world.

Launched in 2003, the VRCAI conference series is dedicated to advancing research and development in the VRC fields. Over the past more than a decade, it has served as an international platform for researchers and industry practitioners to share experiences, exchange ideas, and motivate one another to develop a deeper understanding and cooperation in this rapidly growing area.

澳門大學科技學院電腦及資訊科學系博士研究生曹巍赴日本東京,參與第16屆國際計算機學會“虛擬現實持續發展與工業應用”系列年會,與來自亞太、歐洲、南北美洲以及非洲學者一同於會上發表論文,獲該會議頒發唯一最佳(長篇)論文獎,並獲推薦於歐洲學術期刊《計算機動畫與虛擬世界》刊登。

該得獎論文以“非正交各向異性材料的變形模擬"為題,主要模擬了三維可變形物體非正交各向異性的變形過程,結合模型區域劃分方法,使得物體在變形的同時保持其結構特性。同時引入一種時變的坐標系跟蹤方法,增強了變形模擬的穩定性。以往的研究主要是針對可變形物體正交各向異性的模擬,該論文首次將非正交各向異性材料的設計擴展到三維模型,可以應用於生產和製造工業中複合材料的變形模擬。

“虛擬現實持續發展"是指虛擬世界和現實世界的共存和一致性。從虛擬現實,增強虛擬,增強現實到混合現實,虛擬現實持續發展一直致力於模糊虛擬和現實世界的邊界,讓用戶與虛擬世界進行非常自然的交互體驗。虛擬現實技術在工業界中有著廣泛的應用。

國際計算機學會“虛擬現實持續發展與工業應用”系列年會自2003年舉辦至今,為虛擬現實領域世界性的學術會議,每年均為專家學者、業界人士構建交流平台,探討虛擬現實領域最新的發展和技術,並促進相關領域的合作。