3DTV: Technical Challenges for Realistic Experiences

Abstract

In recent years, various multimedia services have become available and the demand for three-dimensional television (3DTV) is growing rapidly. Since 3DTV is considered as the next generation broadcasting service that can deliver realistic and immersive experiences, a number of advanced 3D video technologies have been studied. In this keynote speech, we are going to discuss the current activities for 3DTV research and development. After a brief introduction to 3D video formats, we review the history of MPEG 3D video coding standards, such as MVC, FTV and 3DVC. Then, we are going to cover several challenging technical issues on 3DTV.

Speaker

Prof. Yo-Sung Ho
Director
Realistic Broadcasting Research Center
Gwangju Institute of Science and Technology (GIST)

Date & Time

5 Nov 2015 (Thursday) 15:00 - 16:00

Venue

E11-4045 (University of Macau)

Organized by

Department of Computer and Information Science

Biography

Dr. Yo-Sung Ho received the B.S. and M.S. degrees in electronic engineering from Seoul National University, Seoul, Korea, in 1981 and 1983, respectively, and the Ph.D. degree in electrical and computer engineering from the University of California, Santa Barbara, in 1990. He joined ETRI (Electronics and Telecommunications Research Institute), Daejon, Korea, in 1983. From 1990 to 1993, he was with North America Philips Laboratories, Briarcliff Manor, New York, where he was involved in development of the Advanced Digital High-Definition Television (AD-HDTV) system. In 1993, he rejoined the technical staff of ETRI and was involved in development of the Korean DBS Digital Television and High-Definition Television systems. Since 1995, he has been with Gwangju Institute of Science and Technology (GIST), where he is currently Professor of Information and Communications Department. Since August 2003, he has been Director of Realistic Broadcasting Research Center at GIST in Korea. His research interests include digital image and video coding, advanced source coding techniques, three-dimensional image modeling and representation, three- dimensional television (3DTV) and realistic broadcasting technologies.