The Art of Animation

Abstract

In this talk, main topic will be on fluid dynamics for the entertainment industry. The talk will introduce basic concepts of fluids and a brief history of computational fluid dynamics. Subsequently the speaker’s contributions of applying computational fluid dynamics to the entertainment industry like games and movies will be introduced with a discussion also made on the implementation of this technology into MAYA animation software. In 2008 he received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences ("tech Oscar") for this work. He will also mention his work on bringing fluid dynamics to mobile devices like the Pocket PC in 2001 and the iPhone in 2008. In 2010 FluidFX and MotionFX were released for iOS and MacOS. The talk will feature many live demonstrations and animations. The talk is basically a condensed version of his book "The Art of Fluid Animation".

Speaker

Prof. Jos STAM
University of Toronto, Canada

Date & Time

8 Dec 2016 (Thursday) 11:20 - 12:30

Venue

E11-4045 (University of Macau)

Organized by

Department of Computer and Information Science

Biography

Jos Stam was born in the Netherlands and educated in Geneva, Switzerland, where he received dual Bachelor degrees in computer science and pure mathematics. In 1989, Stam moved to Toronto where he completed his Masters and Ph.D. degrees in computer science. After that he pursued postdoctoral studies as a ERCIM fellow at INRIA in France and at VTT in Finland. In 1997 Stam joined the Alias Seattle office as a researcher and stayed there until 2003 to relocate to Alias' main office in Toronto. Stam is now employed with Autodesk as a Senior Research Scientist as part of Autodesk's acquisition of Alias in 2006. Stam is also affiliated with the University of Toronto as an Adjunct Professor in the Department of Computer Science.

Stam's research spans several areas of computer graphics: natural phenomena, physics-based simulation, rendering and surface modeling, especially subdivision surfaces. He has published papers in all of these areas in journals and at conferences, most notably at the annual SIGGRAPH conference. In 2005 Stam was awarded one of the most prestigeous awards in computer graphics: the SIGGRAPH Computer Graphics Achievement Award. Stam also won two Technical Achievement Awards from the Academy of Motion Picture Arts and Sciences: in 2005 for his work on Subdivision Surfaces and in 2007 for his work on fluid dynamics. He was also featured in a January 2008 Wired magazine article.